Tome of Madness
Tome of Madness invites players into a mysterious library, filled with ancient books and arcane symbols. Featuring a dark, occult-inspired aesthetic, it showcases otherworldly artefacts, magical portals, and a travelling explorer. Shadowy backgrounds and hidden secrets set the tone for this game’s supernatural and mystical atmosphere.
Features and Special Symbols in Tome of Madness
Tome of Madness, developed by Play'n GO, operates on a 5x5 grid and incorporates several unique features and symbol effects designed to enhance gameplay. The game is centred around forming winning clusters and charging the Portal to unlock special mechanics.
Eye Mark Feature
Eye Marks appear in random grid positions. When you form a winning cluster that covers an Eye Mark location, that eye is opened. Once no more winning clusters are possible, 2 Special Wilds are placed onto the grid.
Portal Charge and Special Wilds
- Wins charge the Portal. Reaching specific charge thresholds adds Special Wilds to the grid:
- After 7 symbols are won on, 2 Special Wilds are added.
- After 14 symbols are won on, 2 more Special Wilds are added.
- After 27 symbols are won on, 2 further Special Wilds are added.
- A win with a Special Wild triggers a Portal Effect:
- ABYSS: Removes an entire row or column that passes through the triggering Special Wild. Removed symbols count towards charging the Portal. If another Special Wild is removed, ABYSS continues from that point.
- VOID: Randomly selects one regular symbol type and removes all instances of it from the grid.
- If multiple charge effects are earned before the previous one is played, only the most recent effect is triggered.
Other World Free Round
- Triggered when wins occur on 42 symbols in a single sequence.
- Awards 1 free round, beginning with 3 random Portal Effects.
- If the Portal is overcharged, every 3 additional symbols contribute an extra Portal Effect, up to a total of 7.
- During this feature, a Portal Effect is triggered whenever no further winning clusters are formed in the round.
- Available Portal Effects:
- SPECIAL WILDS: 4 Special Wilds placed on the grid.
- ABYSS: 4 Special Wilds added; any win using a Special Wild triggers the ABYSS effect.
- VOID: 4 Special Wilds added; any win with a Special Wild activates the VOID effect.
- Between 11 and 12 Eye Marks become visible during the free round. Opening all by completing wins in their locations summons the Mega Wild Cthulhu symbol, which descends one row per cascade until it leaves the grid. Cascades proceed until no more wins can be made.
Game Mechanics and Rules
Cluster Pays and Winning Combinations
- Tome of Madness is played on five reels in a 5x5 grid format.
- Winning clusters are created when 4 or more identical symbols connect horizontally or vertically. Diagonal connections do not count.
- After each win, the winning symbols are removed and new symbols drop in from above, allowing for continual cascades within a single round until no new wins occur.
- All cluster wins in the same round are combined. Feature wins are added to regular wins at the end of the round.
- Only the highest single win per cluster is paid.
- Winning clusters can start at any position on the grid.
Betting and Controls
- Bet amounts range from a minimum of £0.10 up to a maximum of £5.00.
- You may select bets using five provided bet buttons or adjust up and down using the plus and minus controls.
- The round is started by clicking the Start button.
- The paytable can be accessed or hidden as needed.
- If a spin is attempted with insufficient balance, the bet total is automatically decreased to the next available amount. The bet will only decrease for that round and will not increase, even if a subsequent win would allow it.
Payouts and Information
- All payouts follow the values shown in the paytable and the game rules.
- The bet in use when a free round is triggered will be maintained for the duration of that feature.
- The RTP is displayed in the game interface.
Unfinished Rounds and Malfunctions
- If a round is interrupted, game progress and bets are stored until you return and resume from where you left off.
- Unresolved bets on incomplete games are made void after 90 days.
- Any malfunction results in all plays and pays being voided.
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