Space Donkey
The Space Donkey slot invites players on a whimsical intergalactic adventure, featuring quirky characters, colourful graphics, and imaginative bonus features. With its playful theme and user-friendly interface, this game suits those seeking entertaining gameplay in a light-hearted cosmic setting.
About the Game
Abduction Wild
Abduction Wild may appear in the main game on reels 2-6 only.
When Wild takes part in a win, it will remain and enhance for the next drop. The Wild will move downwards and abduct all normal paying symbols and increase its multiplier by one for each removed symbol.
The multiplier counts as a number of symbols in that position.
Hellfire
In the main game, Chopper symbols may appear on reels 2-5.
3 or more Chopper symbols trigger the Hellfire feature. First Chopper symbol will fire in 1 direction, second will fire in 2 directions and so on. Chopper's multiplier will be added to all Wild and normal paying symbols in that direction.
Each Chopper's multiplier will be in the range of 2-10. The multiplier counts as a number of symbols on that position.
Hide N' Seek
Landing 3 Scatters will trigger Hide N' Seek. Scatters will convert to Traps in a 6x6 grid area where edges of the area are connected to the opposing edges. Each turn would display two values: 'Direction' and 'Steps', making the Monkey move around collecting the chest values. Monkey will stop walking further once it's life is taken.
Monkey will start with 3 lives. Monkey and Alien will lose a life when they encounter each other or walk into a trap. Trap would be removed when Monkey walks into it unlike Alien.
When Monkey walks over a position, it will trigger/collect whatever ability the symbol holds. Removed symbols will trigger a drop on the reel allowing new symbols to drop in. Trap symbols do not drop.
Below symbols are available in this mode:
- Traps: takes a life of the Monkey and disappears
- Grey Chest: awards an extra life, multiplier value, an upgrade to Seek N' Destroy or nothing
- Golden Chest: awards multiplier value
- Teleport: revealed from a Grey Chest and triggers Seek N' Destroy immediately.
- Alien: takes a life of the Monkey
- Magician: awards the total sum of all visual Golden Chests
- King: multiplies the values on the Golden Chests with a random multiplier(from 2-10)
- Princess: collects value from adjacent Grey and Golden chests from all directions and kills adjacent Alien
- Princess will affect adjacent positions in below order;
Left>> Up Left>> Down Left>> Right>> Up Right>> Down Right>> Up>> Down
- Stone Monster: affects these 3 symbols on random positions- Golden Chest multiplier gets doubled up, Grey Chest opens up and Alien gets killed.
Alien attributes:
- Move one step towards Monkey after the Monkey has moved.
- On reaching Monkey: it takes a life from Monkey and disappears
- On reaching Chest: it adds the Chest multiplier to its value.
- On reaching Magician, King, Princess or Stone Monster: it adds x1 to its value
- On reaching Trap: it dies, leaving a Golden Chest on its starting position. It then equally spreads its value to Golden chests adjacent to trap or retains the entire value. Alien leaves nothing if it does not have any value.
- If killed by Princess or Stone Monster: same behaviour when it reaches Trap, but it rather spreads it’s value equally to Golden chests adjacent to it’s starting position.
- Once vanished, Alien may respawn in coming avalanches taking the value of the symbol it appears on.
When teleport is discovered, the feature will end immediately and Seek N' Destroy is triggered. Monkey's extra life (beyond 1) will convert to extra Monkey shield(s) in Seek N' Destroy.
Seek N' Destroy
Landing 4 Scatters will trigger Seek N' Destroy. Each additional Scatter will award an extra Monkey shield.
On a grid of 5 rows & 6 columns, random multiplier (1-10) on top of column 2-6, aliens will move towards the Monkey with each turn. Monkey jumps to a random row for each turn and fires a weapon to kill the Aliens and ultimately destroy Mothership.
With each turn, an Alien having a multiplier comes in from all horizontal launcher tube. Once killed, its value is multiplied with the column's multiplier and then awarded.
Aliens can have different amount of life. Apart from Aliens, Booster symbols awarding a Shield or a weapon upgrade might also appear in the launcher tube.
Feature ends when Monkey has no more lives, or Monkeypendence Day is triggered.
Each turn phase:
- Monkey moves to a random row
- Aliens/Booster symbols move one step to the left
- Launch tubes spawn a new wave of Aliens
- Random weapon is chosen and fired straight ahead by the Monkey
- Any killed Alien's value(s) is awarded after being multiplied by corresponding column multiplier
Different weapons:
- Link Gun: Takes a life of all Aliens of the same kind. If no Alien is present, it will fire at 1/2 Launch tubes. Fires twice if upgraded.
- Laser Gun: Takes a life of all Aliens in the same row including launcher tube. Also kill Aliens of adjacent rows if upgraded.
- Nuke: Takes a life of all Aliens in one column. If no Alien is present, it will also fire at neighbouring Launch tubes. Fires twice if upgraded.
- Rail Gun: Kills an Alien. Fires twice if upgraded.
Launcher tube has 3, 4, 5, 4 and 3 lives (starting from top row). Each weapon fire reduces one life from Launcher tube and from the Mothership. Once a launcher tube is destroyed:
- 100 times bet is awarded for each Launcher tube.
- Destroys all Aliens in neighboring rows and award their values.
- Once destroyed, Launcher tube will not spawn Aliens.
On reaching the left edge of the Launcher tube on the same row as Monkey, Aliens will remove a shield/life from Monkey. Booster symbols in this case will award a Shield or a weapon upgrade.
Monkeypendence Day
Mothership has 25 lives which decreases by one for every time a launcher tube is shot. When Mothership or all Launcher tubes are destroyed, bonus round will end and a random multiplier (5, 10, 15, 20) will be awarded which is multiplied to the accumulated bonus win.
Safe Word
The max potential payout of the game is 14649 times the base bet.
When the total win exceeds this amount the game round will end and 14649 times the base bet is awarded.
Winnings are calculated by multiplying the value of the symbol in paytable and the number of the ways of the winning symbol. Only the highest win per bet way is paid.
A winning combination of the same symbol pays from leftmost to right on adjacent reels. A malfunction voids all pays.
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